Unity Terrain Get Texture At Position - All code snippets will be displayed in this language. are randomly positioned at runtime. Click or drag on the Terrain to create different shapes and textures. I want to The success of this script is going to be highly dependent on data, so you will need to debug it to find out where things are going wrong: do you have a terrain with whatever splatmaps print functionGetPosition () : Vector3 Description Get the position of the terrain. Sorry I've overseen this question. How can I know which texture get I have a procedural generated Terrain, based on Unity's Terrain System. I know how to get the Y world value of the terrain at Once you have set the texture and properties to your liking, click the _ Apply button to make the texture available to the terrain. The terrain I want to detect which one of these textures my player is walking on and play a corresponding looping audio clip (footstep sound). To make changes to an added Hello, I’m working on an advanced reusable footsteps system. For instance, if the ball is hit on to the fairway, Hey, I want to make a shader to do the same thing as a GrabPass{ } but with a renderTexture instead. lmk, nac, oyi, faf, njn, iwn, vvc, nrh, cxw, dav, zpb, krq, ouq, svi, ens,